| 1. | Every animation has been motion captured 每一个动作都是采用了动作捕捉。 |
| 2. | Application of motion capture technology in movie animation making 运动捕捉技术在影视动画制作中的应用研究 |
| 3. | Video based motion capture 基于视频的运动捕获 |
| 4. | Motion capture system 动作捕追系统 |
| 5. | Reusability of virtual human ' s walking motion capture data based on path transformation 基于路径变换的虚拟人行走捕获数据的重用 |
| 6. | And then this article reserches technology of animation show based on motion capture 接下来本文研究了基于运动捕获的模特动画展示技术。 |
| 7. | Motion capture and motion editing are one of the most pivotal computer animation techniques 运动捕获和运动编辑是计算机动画中最关键的技术。 |
| 8. | An algorithm to extract key - frame from motion capture data is introduced in chapter 5 第五章介绍了我们提出的一种从运动捕捉数据中提取关键帧的算法。 |
| 9. | The above characteristics determine that the research on motion capture data is a field of multiple subjects 这些特性决定了对运动数据的研究是一个多学科交叉的领域。 |
| 10. | Gtms , or ground truth measurement system , is a high speed ( quasi - real - time ) optical tracking and motion capture software 是一个高速的(半实时)光学跟踪和运动捕获软件。 |